80 LEVEL
New
Popular
Most discussed
Sections
Events
Subscribe:  iCal  |  Google Calendar
San Antonio US   18, Jan — 21, Jan
London GB   21, Jan — 23, Jan
Taipei TW   24, Jan — 29, Jan
Zürich CH   31, Jan — 4, Feb
Leamington Spa GB   31, Jan — 3, Feb
Latest comments
by Steve W
20 min ago

Stupid Rental. My Zbrush that I haven't paid for an update in years and is perpetual Trumps that on all counts.

by Nameku
3 hours ago

Amazing!

by Pablus
8 hours ago

Mudbox is dead

Any environment artist should find this Unity list interesting: GPU Lightmapper, high-end optimization solution, terrain tools, and a free asset bundle. Get in!

18 January, 2019

119 views
Tim Nijs did a detailed breakdown of his recent personal project Well of Souls inspired by the Darksiders 2 lore: sculpting, UVs, texturing & lighting.

17 January, 2019

515 views
Insomniac Games is looking for an Environment Artist responsible for creating game worlds by modeling/sculpting assets from high res to in game.

17 January, 2019

274 views
Autodesk has announced the release of Mudbox 2019.

17 January, 2019

476 views
2 comments
The game looks pretty awesome with a number of regions to discover. 

17 January, 2019

526 views
Just one year in, the 3D asset marketplace offers more than 50,000 assets, and has become the #1 search result on Google for buying 3D models

17 January, 2019

230 views
Saurabh Jethani had an opportunity to work as a beta tester for Texturing.xyz on their new awesome MicroMaps.

17 January, 2019

722 views
Rockstar London is on the lookout for talented Vegetation Artists who possess a passion for creating and texturing environmental vegetation assets.

16 January, 2019

477 views
The Substance team has shared a new course on YouTube that will help you create your first Substance Material.

16 January, 2019

874 views
1 comments
The Winter 2019 registration period for CGMA is coming to an end in just 2 weeks.

16 January, 2019

311 views
Featuring New Tools and Performance Enhancements for Faster Animation, Improved Working Environments, Higher Quality Previews, and Improved Pipeline Integration

16 January, 2019

731 views
2 comments
Álvaro Carreras kindly talked about his experience of working at Elite3D on Hitman 2, environment and materials production for it.

15 January, 2019

1213 views
Jacob Claussen tried out photogrammetry approach in his recent scene Swedish Forest and shared his thoughts about it.

15 January, 2019

1032 views